Saturday, 7 January 2012

Things to Deal With Before Building Your Mobile App

The following might be useful in case you've decided it is about time to develop a new app for your service. Most likely, this was an excellent call, taking into account that mobile solutions are becoming more widespread steadily. Before you start, you should ponder upon the following questions.

First of all, who will develop your app? For those with limited resources, there's plenty of DIY solutions available. But do understand that your efforts might not pay off. If you want best results, give it to professionals. Obviously, you will have to spend funds, but the result will be worth it. When it comes to hiring software engineers, you have to choose from a few choices: freelance developers, a mobile development firm, or even in-house staff. Your decision will be affected by the nature of your app and whether or not you want continuous support.

The second choice is between native vs. web-based applications. You can develop a native mobile application, for instance an iPhone app. Although you have to bear in mind that Android phones are even more common by now. Not to mention other operating systems. If you have your mind set on a multi-platform solution, a great choice is to create a mobile site and access it via a mobile browser. HTML5 can now work with lots of features, working just as well as in native applications. Ideally, if you have your mind set on a native app, you should develop a set of apps for all widely-used smartphones. Fans of native applications say that native apps greater functionality and performance. Fans of browser-based solutions claim that web-based apps are easier to maintain.

Moreover, will your mobile solution be offered for free? Obviously, you might put a price on it if you think people will spend money on it. On the other hand, you may offer it for free, earning profit through advertisement. Either way you go about it, you must do your research and study the current market before investing time and money in the development of a mobile solution.

It turns out that free apps are able to earn quite a bit of profit, if it's a popular app that turns noticed by users. Some of the greatest iPhone apps in App Store history were absolutely free. The profit you get from ads can truly build up. Another possibility is to have both a free and a paid. The free one would get people's attention while the paid application would have to provide several more top features, to make users interested enough to pay for the paid features. You could even choose a certain period of time, perhaps a couple of days immediately following the release, with the app being absolutely free to let people try it. Later, when the fan base increases, make it paid. Whatever you do, avoid being close-minded. Even if your product is the best, some users must get it free of cost and spread the word.

The author has worked in the software industry for over 5 years in cooperation with Azoft, specializing mainly in android apps development.


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